Call Of Gods – Review
Call of Gods is a free to play real-time strategy (RTS) game from popular publishers Aeria Games. Veterans of the MMO industry, Aeria Games have over 30 unique titles in their gaming arsenal, ranging from other browser-based titles such as Golden Age, to high octane FPS titles such as Repulse. There are 3 races available in Call of Gods, Human, Elf and Undead with each race having access to 2 unique classes. For this new player experience review, I decided to go with the Undead. You will immediately notice one of the best aspects of the game is the art style and design. Playing the Undead race, you really do get an eerie feeling when exploring the city and the surrounding area and each of the other races also has a unique feel and atmosphere.
There are 3 main aspects to Call of Gods, represented by your city, the world, and the inner area of other cities. Your home city is where the majority of the RTS features come into play, allowing you to construct various buildings and recruit troops, as well as researching upgrades and new units. The capital city of your particular race is where you’ll begin your journey, speeding through a very user friendly tutorial. Inside the capital city you can recruit more heroes for your army, collect quests and visit other locations.
The hero system works in a similar way to other RTS games but it’s not quite the same. The heroes in Call of Gods act more as generals instead of combat units. Your overall army size is restricted by how many heroes you have, as you have to assign the units to the heroes themselves. You can then buy and equip items and equipment for your heroes, which in turn increases the potency of the units assigned to that particular hero. So although you can choose your heroes, assign them units and give them equipment, you don’t actually use them in battle.
The combat is automated but does involve a certain amount of tactics and strategy. Players can choose where to place their generals via a formation system, as each unit on the field has different movement speeds, attack rate and attack distance, players must carefully plan their formation to reach optimum efficiency in terms of not wasting units abilities. Overall, the game is great fun to play and thanks to the city and exploration features, there’s nowhere near the amount of down time that you would expect from other browser RTS games. The hero system could use a little work but Aeria Games are constantly updating their titles so I’m sure it’s only a matter of time before some new features are implemented.
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