UGDB’s Secret World Interview
The folks at UGDB had the change to talk with Funcom’s Ragnar Tornquist, to talk about the upcoming mmorpg, Secret World.
UGDB: When you announced the game last year, the basic idea of the plot was to tell a story about the mystery year 2012, the Illuminati, world conspires, great secrets and stuff like that. There was a strange riddle leading to a Flash page with a countdown timer that presumably will reach zero on December 21, 2012. After that you stopped talking about this date. Is the storyline of the game now changed and what is the plot in The Secret World right now?
Ragnar Tornquist: The storyline hasn’t really changed since production began back in 2006. It’s actually still surprisingly close to our original idea from 2002, although the setting and time period did go through some radical changes before we started production.
As for the plot, I can’t say much at this point. It’s deep, it’s involving, it’s surprising, and it’s the most fun I’ve ever had with a story. Hopefully we can talk more about that soon.
UGDB: How you have come up with the ideas behind The Secret World? Is it fair to say that the setting of the game was inspired by The Longest Journey series, where both magic and science exists? Are there any gameplay features, which were inspired by April Ryan’s adventures?
RT: I guess you could say that both The Longest Journey, Dreamfall and The Secret World have drawn inspiration from similar sources, although the dual reality in TSW is quite different from that in TLJ. In TSW, the two worlds are, in essence, one and the same, but the magic and the mysteries are concealed from most of us to protect us. TSW’s world is the real world, but with the veil drawn back to expose the hidden truths: that there are monsters, that all the myths and legends are true, that gods and demons walk among us, and that the world is controlled by powerful forces. And that evil is rising from the dark places.
UGDB: In some of the previous interviews, you said that the battles in the game won’t be static and the players will move, jump, etc. around their enemy. What can you tell us about the combat system? Is there going to be a lot of button mashing? Will it resemble the one in Age of Conan or it will be something completely different?
RT: It will be something completely different, but still grounded in recognisable RPG rules. You’ll have to move, you’ll have to keep your aim, you need to be more vigilant and involved than in other MMORPGs – but at the end of the day the mechanics will also be quite familiar to most PC players. It’s definitely ‘pick up and play’, but with enough bells and whistles to make it look and feel fresh and new. As for button mashing? That depends on your choice of powers and weapons, but if you’re wielding a shotgun and fighting zombies – there’s definitely going to be some frantic mashing of buttons! In a good way, of course.
Read the full interview here.
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