Why I Love Jagex
Jagex aren’t one of the most popular developers of MMO games but one cannot argue the experience and success tied to the British developers. Their flagship MMO, Runescape, has undergone massive changes over the years and it continues to evolve today with the recent announcement of Runescape 3.0. I thoroughly enjoyed my time as a Runescape player in my younger years and it is the decisions made by Jagex during that time that has earned them my respect.
If you’re a fan of the game you probably remember the times when the Wilderness was the deadliest area in the game. Every player was eager to destroy each other for the potential loot left by their fallen enemy. That was until the time Jagex changed the mechanics so that only AI monsters known as Revenants were a threat.
Another area of huge change was the fair trading system that was introduced. Back in the day you were free to exchange items and money with people as you saw fit. But that was changed to counter real-money trading problems. Players were restricted and were only allowed to giveaway or trade 10k gold per day. This had a seriously negative impact on the game as friends could no longer assist their comrades by trading expensive items or giving freebies to help with a craft.
Both these updates were implemented to counter a RMT issue, a massive problem among free-to-play online RPG games of its time. It’s not an issue with an easy solution and the worst thing you could do was implement deterrents that would negatively effect the player base; and that it did.
However over time Jagex completely removed these updates and once again gave players the freedom to explore Runescape in the way it was intended, without unnecessary restrictions. With the impending release of Runescape 3.0 and a rumored MMOFPS in the works from Jagex, I couldn’t think of a better developer to put my money on for the 2013-2014 period.
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