Dean Hall Leaving Bohemia Interactive Is A Good Thing
With the recent news that Dean Hall will be leaving Bohemia interactive many of the DayZ community have expressed understandable levels of disappointment but I'd argue a point that's quite the opposite, it's a good thing! Whether you're discussing the DayZ mod or the official standalone game, there's an abundance of problems riddling both titles. These aren't simply cosmetic issues that can be addressed with a few simple updates, these are huge problems at the very core of the DayZ experience.
There's one big similarity between the mod and standalone that really restricts either from fulfilling its full potential, the engine. It has been said that Bohemia Interactive and Dean "Rocket" Hall have done a lot to tweak the engine in preparation of the DayZ release, most of which is not really apparent to players at the moment, but it's still a very poor choice of engine for the survival experience.
The controls are abysmal and understandably so. The engine was developed for a military simulator, one that's home to hundreds of different commands and options to improve the realistic experience. It works in the ARMA games, well just about, but it does not do DayZ any favors.
I've not made it a secret that I'm incredibly disappointed with the current level of quality on display in DayZ and it's not something I expect to change soon but some people mistook that as dislike towards the developers themselves. That's not the case. I can see the huge amounts of potential in the idea of DayZ but not within the limitations of the ARMA engine.
During his interview with EuroGamer, the one in which he announced his upcoming departure from Bohemia Interactive, Dean also mentioned that he already has three new game ideas written down and a further two that need a little more tweaking. This is the part that has me excited.
He has expressed his desire to create a truly unique multiplayer experience on many occasions and it's clear with the concept of DayZ that he has the ideas to pull it off. Remove the shackles of the ARMA engine and the pressure of releasing a game announced so early in development, and we could just see Dean Hall release something truly epic.
Take your head from your hands DayZ fan! The immediate future may be bleak but a little ways down the line we could be seeing something more akin to the actual DayZ experience we all crave.