3 Changes Capcom Need To Make To Create More Interest For Monster Hunter Online
I've spent day after day exploring the world of Monster Hunter 3 Ultimate on the Wii U so you can imagine my excitement when I heard of another Monster Hunter MMO. The original game failed to make it to the West and despite my best efforts to follow a guide, the language barrier proved far too much for my meager mind to handle. I was a little bitter that I was unable to enjoy the Monster Hunter Online experience but yet again I've allowed myself to get excited, despite the fact there hasn't been any official Western confirmation for the latest addition to the franchise. However, I've decided that the game will definitely launch in the West for no other reason than the fact I cannot relive that disappointment again. The success of the Wii U game has shown Capcom that the interest is there but I feel they could make a few tweaks to the formula to garner an even bigger audience. The very core mechanics of Monster Hunter are simple. You kill rather large monsters, harvest parts of their body and turn it into stronger armor to defeat bigger and more vicious monsters. The cycle repeats with very little variation outside of the abilities and stats of each monster fought. Reading that on paper would usually instantly deter me from even trying the game but there's something special about Monster Hunter that keeps it entertaining fight after fight. I would like to see optional features outside of hunting the large monsters. Instead of purely fighting boss after boss, I would like to have quests that involve other activities such as slaying smaller monsters or maybe gathering specific items or ingredients. I don't think it would be a good idea to go too heavy into this as adding a lot of minor quests and objectives would retract from the actual appeal of the game, but I do feel a few here and there would help break up the pace. Additionally I would like to see some changes to the boss battles to allow for more skilled players to finish fights quicker. There are certain missions, especially those in the multiplayer, that have taken me over an hour to complete and I feel that's a little extensive for a simple quest. The monsters already have weak spots and delays between attacks that offer players the opportunity to capitalize but I would like to see that extended to the next level. Maybe a much smaller time window or a certain combo of attacks from multiple people. Either way, I'd like to see Capcom add more opportunities for skilled players to deliver more damage. Finally, the item system. In any other game I would consider the Monster Hunter item system to be bad enough to avoid the game completely, but again the rest of the games features offer enough appeal to get past it. Whenever I attempted to convinced friends to buy the game they always mentioned how messy and overwhelming the item system appeared to be. It wouldn't take much work as a large culprit to this issue is the recycling of images used to represent certain items. Instead of tribal visualizations of the monsters on specific items, how about just an actual picture of the monster so we don't have to guess? The very definition of the Monster Hunter games provide the ingredients for a perfect MMO recipe. I for one cannot wait to get a Western release, it's going to happen so don't you dare say otherwise! Do you have any experience with the franchise? If you could change 3 things, what would they be?Leave a comment
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