WAR producer’s letter on ORVR
From the latest WAR producer letter released in September, we found out more about the upcoming changes to ORVR system in WAR and the hints on the playable Skaven class. ORVR means Outdoor Realm vs Realm combat.
From month to month and version to version, we’ve been concentrating our focus on gameplay that will maximize your in game experience, including most recently, the addition of Against All Odds, and the revitalization of RVR in the Tier 2 and Tier 3 lakes. These have worked to great effect, and so we intend to take them to the next level in the RVR Pack, by continuing our focus on Open RVR, as well as creating a new playspace in the Skaven area, and providing new things to do through new features such as play as Skaven, new armor sets and the raising of the Renown cap to 100.
We have recently released more information about these features at Games Day UK. At Games Day, we were able to dive more in depth about the ORVR changes, the playable Skaven classes, the renown changes, and an extra goodie, the Barber Surgeon, who hacks off your face and gives you a new one… for a price. In this letter, I’d like to reveal some details about these features as well as talk about the general direction Warhammer is headed in. I’ll also be talking about a timeline for the rest of the announcements around the ORVR pack, though I’m not going to be sharing the date and prices, as those haven’t been finalized yet.
While the changes we’re making to ORVR represent a holistic attitude shift in our current gameplay offering within a single zone, the campaign itself won’t be changing. Players will need to unlock the zones in order and choose which zone to fight in. All zones, once contested, will begin with each Realm owning one Keep, and the purpose is to take control of the other. The purpose is for players to fight over the Battlefield Objectives, generating Resource Carriers that will travel from the battlefield objective to their Warcamp. Once the resources reach the Warcamp, or if the other side intercepts the resource, those resources will be added to their Realm total. No longer will the win condition be based on waiting out timers after a quick capture of all the zone objectives, instead it will be based on a push-and-pull of resources, and even if one Realm is outnumbered, the longer they hold out the battle, the more points they earn for their side.