Perpetuum – Official Launch on Nov 25th
Avatar Creations has announced that after five years of development and eighteen months of beta testing, the persistent world Massively Multiplayer Online Game (MMO) Perpetuum will officially be launched on the the 25th of November, 2010.
The upcoming game’s client will be available as a free download, with pricing of 30 day subscriptions set at €8.95/$9.95 depending on the region. 30 day subscriptions go on sale on the 16th of November, with Early Access subscriptions available prior to that point.
Key game features
Completely open, persistent, sandbox game world on a single-server
All the players in Perpetuum play in the same unsharded world, and the actions of players have permanent consequences which can only be changed by other players or the natural physics of the game world.
Highly scalable combat
Fights in Perpetuum can range from one on one to whole armies battling it out, and thousands of items and versatility of the game world guarantee no two fights will be alike.
Complex crafting system
Perpetuum features an advanced item crafting system ranging from mining raw materials and gaining knowledge to the mass production of items. Players will be able to reverse engineer technology found in the wild and even build special prototype items with the knowledge they amass over time.
Player driven market
All game systems in Perpetuum have been built to rely on each other, thereby creating constant supply and demand between the players of different specializations and encouraging dynamic trade between players.