Mark Kern World Of Warcraft Has “Killed A Genre”
A former developer of World of Warcraft and Red 5 Studios CEO, Mark Kern, recently stated that he believes World of Warcraft has killed the MO genre.
“Sometimes I look at WoW and think ‘what have we done?’ I think I know. I think we killed a genre.”
He went on to discuss the possible problems caused by making such a large-scale MMORPG game so easily accessible and available to the masses of the casual gamer.
“When the bar is lowered so that everyone can reach max level quickly, it makes getting to max level the only sense of accomplishment in the game,” he said, “We lose the whole journey in between, a journey that is supposed to feel fun and rewarding on its own. Nobody stops to admire a beautiful zone or listen to story or lore, because there is no time to do so.”
How do you feel about it? Do you agree that the rush to end-game far surpasses the urge to explore, the urge to feel? Leave a comment below.
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World of Warcraft had a good thing going. I loved the challenge of the original. There were several minor modifications that did make the game better but as they entered lich King expansion and beyond the game took a nose dive. At its current state I wouldn’t waste the hard drive space to load a wallpaper from that game. No challenge, everyone gets an epic for logging in, and the interface is as bad as an arcade game. They might as well made it an FPS console game.
Really sad to see the game die like that.