APB Closes Its Doors
Realtime Worlds recently announced that they are closing their action mmo game, All Points Bulletin – APB. The Developer faced massive layoffs last month before going into administration, some kind of bankruptcy reorganization so now they have no choice. Until they find a buyer for their game, APB servers will be offline.
APB has been a fantastic journey, but unfortunately that journey has come to a premature end. Today we are sad to announce that despite everyone’s best efforts to keep the service running; APB is coming to a close. It’s been a pleasure working on APB and with all its players. Together we were building an absolutely amazing game, and for that, we thank you. You guys are awesome!
From all of the Realtime World staff we thank you for your continued support.
The servers are still up, so join the party and say goodbye!
- Ben ‘APBMonkey’ Bateman (Community Officer)
“I truly wish we had the chance to continue to craft APB into the vision we had for it. It has been a long & difficult journey but ultimately rewarding to have had the chance to try something bold and different. APB holds some great memories, from the last night of the beta, to the clans and individuals who amazed us with their creativity and sense of community. I am so sorry it had to end so quickly but hopefully the good memories will stay with us all for a long time. Thanks to all the team for the years of hard work, and to the players who contributed so much.” – Dave Jones
“Please spare a thought to all the thousands of brave men and women of San Paro who despite knowing the odds, still dared to cross the street. They will be sorely missed.” – Johann van der Walt (Software Engineer: Living City)
“Thanks for sticking with us through the hard times guys, we put a huge amount of our lives into APB, but unfortunately we’re not going to get the chance to make it the game we all knew it had the potential to be. Thanks.” – Rob “bobbyd” Anderberg.
“Thanks for being a creative and imaginative community, the cookies, feedback and ideas were appreciated.” – Ben ‘ Giefster ‘ Skelly
“Working on APB was rewarding, frustrating, amazing, depressing, exciting, and overall, surreal. I’ve never experienced anything quite like it, but I’ve enjoyed it all the way. I hope the players enjoyed the time they had despite the short comings, and will remember the game in a good light for what it was meant to be, not quite what it turned out to be. Now just to get started on that Xbox version…” – Jon McKellan (the guy who did the loading screens)