Hi-Rez Studios today released the highly anticipated Siege mode for the increasingly popular free MOBA title SMITE, but has it lived up to the hype? We take an in-depth look at the new game mode and see if it indeed adds a new string to SMITE's impressive bow or if it's just another poorly balanced alternative for those that don't necessarily have the time to invest in Conquest.
Siege Mode offers a fresh take on the MOBA formula, using elements from Conquest and Arena to deliver a fast-paced mode, placing high value on team work and the ability to rotate quickly. The main objective, as with other SMITE game modes, is to defeat the opposing teams towers before taking down their Phoenix and finally the Titan. It's a similar formula to Conquest except there are only 2 lanes and the Jungle area is much smaller. There are two main elements that make Siege Mode unique, Siege Weapons and the Silver Fury.
Siege Weapons are extra strong minion units that charge down either lane and are capable of both tanking towers and defeating minion waves. The key to success in this mode is being able to support your Siege Weapons while also forcing the opposing team to spread their defenses across the map. Siege Weapons are spawned by either defeating the powerful Silver Fury in the center of the map or through the earning of 100 tickets that are awarded for minion kills, Jungle camp kills and enemy God kills.
One of the most intriguing elements of Siege Mode is the ability to instantly teleport to the furthest forward Siege Weapon via the Player Portals at either teams spawn. This allows attacking teams to instantly support their Siege Weapon while defenders need to ensure they survive long enough to repel the onslaught.
So that's the mechanics behind the mode but how does it stack up? It's still in a beta period but I already consider it to be one of the best modes available in SMITE. It offers the tactical depth and heavily reliant teamwork mechanics that Conquest provides while also embodying the fast-paced nature of other modes in the game.
It's still early days but certain God's are already showing their dominance in the mode. Those catered towards team fights or AoE damage are proving deadly in Siege Mode while God's with abilities that are able to pull or escape through walls are also proving extremely valuable. The Jungle walls are very thin so Arachne is able to pull through and tear apart opponents with ease. Scylla and other God's that rely on short escapes can also flourish in Jungle fights.
It's hard to explain the unique levels of tactics and action on display in Siege Mode without actually talking to someone that's played it. If you've ever been a SMITE fan or you've put the game down in the past, now is the perfect time to check it out.