King Of Kings III – Review
King of Kings III takes place on the divided world of Tangramia, a once peaceful land that has now separated into a number of nations. Side with your nation of choice, create your character and march into intense PvP battles in King of Kings III .
The character creation system in King of Kings III offers players a variety of options to make their characters unique. There’s a fair selection in terms of actual appearance with the usual suspects lined up, face and hair type, hair color and facial markings. The other 2 main choices you can make at character creation are class and starting nation. There’s 3 classes available, Warrior, Cleric and Mage, following typical tank, healer and dps archetype roles. An area which I wasn’t able to reach during my new player experience review was the class specialization choices. Each class upgrades to a new class type early in the game, but at a later stage each class can choose between 3 unique specializations. Unlike other MMORPG games, the specializations offer a huge amount of diversity compared to the original classes, creating a highly in-depth character progression system that results in a lot of character diversity towards the later stages of the game.
Another unique aspect to the character creation in King of Kings III is the ability to select a Nation. The Nation represents the foundation of the PvP as well as the games method of separating players that speak different languages. The most common method of separating different languages in MMO games is to assign certain servers to certain nationalities, but the system in King of Kings III keeps all players on one highly populated server, while maintaining close communication.
Once you’ve completed creating your character, you begin your journey in King of Kings III in your nations starting town. The beginning of the game feels similar to many other MMORPG games, speaking to several quest NPC’s to earn experience points and items. It’s quite a lengthy tutorial by today’s standards but it does do a good job of explaining the basics. One thing I did notice while running around town was the huge population of players. I saw literally hundreds of different players, with some great cosmetic and armor sets on display. Nearly all of them also had mounts, and in only 10 minutes of exploration I noticed at least a dozen different ones, but off I went envious of my fellow players as I walked the long distant to get some combat.
I was only a short distance out of town when a passer by took pity on me and told me about an item in my inventory. A few seconds later and I was riding, what can only be described as a Christmas themed Chocobo, through the vast forest outside of town. The movement was responsive and the mount was easy to control, so I was quite happy with my new feathered friend. As I approached my quest destination I was surrounded by a large number of monsters, so I attempted to dismount and dispatch of them in a hero like manner. Somehow, while attempting to figure out how I got off my trusty steed, I activated an ability. To my amazement I went head in, Chocobo and all, and begun slicing the spiders apart while mounted. I done some brief research on the website before playing and didn’t see a mention of mounted combat, a feature quite rare in today’s MMORPG games. The combat wasn’t that bad either, highly responsive and the animations were fluid, linking together quite well.
Overall, the new player experience for King of Kings III was a good one. A basic tutorial and questing system backed by an extremely fun mount and combat system make it a highly appealing MMO for any gamer.
by Blaine Smith