EVE Online – Review
EVE is a massive multiplayer online game (MMORPG Game) set in a science-fiction based, persistent world, designed and produced by game company Crowd Control Productions (CCP). Players take the role of spaceship pilots seeking fame, fortune, and adventure in a huge, complex, exciting, and sometimes hostile galaxy.
Most MMORPGs on the market today, have a basic system implemented, in which you grind and quest, your way to the maximum level, see all the content and the quit the game. This isn’t the case with EVE-Online. Not all of course, some have this sytem pretty well designed.
In EVE you create a character and choose one of the four races, which provide you with some skills, based on which profession and race you’ve chosen.All the modules, ships, require a skill trained to a certain level, for you to use them. Skills are trained in real time, once you’ve bought a skill, you start training it. No matter if you are ingame, or logged off, the skill will continue to train until it’s finished. This way, you can always learn and advance in the game, even if you’re not capable of playing multiple hours a day. The only downside of this is that people that started playing the game before you, have more skills trained than you, which makes virtually impossible to catch up to. This hardly an issue, because as long as you specialize, you can be just as effective as someone with many more skills trained then you.
What is EVE really about? Well, EVE Online has some predefined content, like missions from agents, which rewards you with items and money, as well as raising your standings with the corporation the agent belongs to. The more missions you do, the more loyalty points you receive with the agent in question. At a certain point, the agent will start giving you offers such as items, blueprints, and ships.
You can also mine asteroids, which give you ore that can then be refined to obtain minerals. You can sell these minerals for money, but can also use them to manufacture items or ships to sell on the vast player-controlled market.
That’s it? Definitely not, EVE is mostly focused on PVP (Player Versus Player) combat.
Each solar system in EVE has a few planets, asteroid belts, gates and usually stations, stargates are used to travel from one system to another, and is the most common way to travel in EVE. Another way is to have a capital ship such as a carrier, dreadnought, mothership or titan, the biggest and meanest ships in EVE that can travel through jump portals, traveling several systems in one jump. This however, requires a certain amount of fuel, and someone to open a jump portal in the destination system.
How does PVP work? Well, in EVE when you lose your ships, a certain amount of the fitted modules and cargo gets destroyed. The rest remain in a shipwreck, which can be looted by anyone. In both low and high security systems, if you take an item from a person’s container, or shipwreck, it is considered theft, and you will be criminally flagged to the entire corporation that the wreck or container belongs to, for a period of 15 minutes. This allows them to seek out and destroy you, to obtain the stolen items.
PVP is basically, quite harsh, because it is not always consensual. This is also it’s charm, because it generally gives you an incredible rush of adrenaline when engaged in PVP combat.PVP can however, also be profitable. The person who loses an engagement, will sometimes drop valuable items, that can be looted and sold later on. To soften the impact of a loss, there are several ways to insure your ship. A certain amount gets paid to the insurance company, and when your ship gets destroyed you receive a certain amount of your ship’s worth reimbursed.
By default, the camera is focused on the rear of your ship but you have complete freedom over the camera movement, and zoom level is quite high. You move your ship by double clicking anywhere in space, giving you full control over the location you want to go, or by moving according to other objects, such as orbiting or keeping distance from stations, ships, and alike.
Every weapon has an optimal range, and falloff. Depending on your weapons, you will have to keep your target at optimal range want to hit your target for full damage. Whenever a target is out of your optimal range, but still within optimal+falloff range, you will still fire on the target, but with reduced chance of hitting, as well as reduced damage. Your modules can also be overheated for several seconds, inflicting damage to the module, but increasing performance. Be careful not to overheat a module too long, or it will be damaged so severely that it cannot be used anymore, until repaired at a station.
Each ship has a handful of high slots which are generally used for guns or missile launchers, as well as medium slots which are used for electronic warfare and shield tanks, and low slots which are used for damage modifiers and armor tanks. This allows every player to fully customize the setup of each ship, so you will rarely find someone with an exact setup as yours. Skills, real in-game experience, and ship setups are the deciding factors that will make you win or lose a battle.
EVE is unique because of the players generated content as in wars, conspiracy and territory clashes. Over 50% of territory 0.0 in EVE Online is controlled by Player Alliances, and from here there is always politics, mercenaries, all pointing eventually to high scale WARS. These territories offer the Alliances minerals to extract to build ships, weapons, everything, so it a source of income, a home where you can build space stations and player own bases, for complete supremacy.
With over 40.000+ online players on a single server, and 5000 solar systems, the possibilities are endless. If you are looking for a unique, complex, innovative and fun MMORPG, look no further.
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