A TCG From Riot Games Would Be Massive
Recent events have created new rumors surrounding the possible release of League of Legends: Supremacy, an online TCG game leaked yesterday following a breach of security on a Twitter account. The hacker later posted links to screenshots and concept images but sadly they have all since been removed. Following the incident the owner of the Twitter account, Riot Games President Mark Jason, confirmed the League of Legends: Supremacy project but offered very little information past that. So now that you’re all caught up Blaine takes a quick look at the expertise of Riot Games and how they could use that to ensure the success of yet another free online multiplayer game.
Riot Games are an award-winning studio who have taken the art of innovation and community involvement to new heights in their massively popular League of Legends MOBA game. Everyone’s heard of it, almost everyone has played it, but League of Legends continues to grow on a daily basis. Although many will tell you that the main factor of success with LoL was the lack of competition in the MOBA genre, but that claim has since been squashed with the release of many other MOBA games; few of which have managed to compete.
Riot Games developed a game for an upcoming genre before expanding it into the forefront of free-to-play MMO game development. The combination of regular updates, complete community transparency and balanced micro-transactions have created a community that dwarfs that of practically every other game on the planet. They take feedback from players and introduce new features and balances accordingly, they care for their player-base implementing the likes of the Honor Initiative and they’ve traversed new grounds with their accomplishments in competitive gaming.
You can take these same ingredients for success and transfer them to practically any online genre you can conceive. Everything I have listed above would go a very long way to ensuring the success of another MMO should Riot Games decide to explore other avenues. The biggest problems plaguing MMOTCG games today all become mute if the above remedies can be implemented correctly. The ridiculously overpriced booster packs, the lackluster progression that sees players fighting for hours to purchase a single card, the lack of innovation outside anything but the cards themselves; all problems that severely hinder the success of today’s MMOTCG games.
Add Riot Games to that mix. Remove the need to purchase booster packs with premium currency, instead players will be offered the opportunity to buy individual cards/booster packs that have 3D animations or better graphical displays. Staying true to the cosmetic options available through the Riot Store while also offering supporters value for their money. Characters or Champions, such as those used in the upcoming Hearthstone, could be purchased with both in-game currency and premium cash; much in the same way League works today.
Riot Games have the balls to challenge the norm, the expertise to fix what’s broken and the backing to do pretty much anything they darn well want to. I for one would love to see the League of Legends developers brand out into the TCG world.