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Also known as ROHAN Online, the fantasy MMORPG was developed by YNK Korea and published in 2008 in the US by YNK Interactive. The game offers a pretty straight forward approach to the fantasy role-playing game recipe and while it doesn't shine through innovation, it provides a polished and appealing gameplay experience.
With a PVE layer lacking depth and complexity as quests tend to become repetitive, R.O.H.A.N. Online does well to focus on PVP. Starting with level 30 players can attack each other freely and thus, under the right circumstance, such PVP encounters gain epic proportions and are an important source of fun. Guild vs. Guild system add an impressive layer of depth to the overall experience as players have the opportunity to organize themselves and engage other groups in battles that decide the control of certain regions of the R.O.H.A.N. Online universe. Apart from the obvious boost to self-esteem gained through such victories, there are other more consistent rewards to be taken into consideration, such as special mounts, badges and last but not least, taxes that other players need to pay in order to use the conquered town’s resources.
However, reaching level 30 is fit of moral strength and not once players will be forced to resort to grinding activities which inevitably will take their toll on their patience and willingness to play. With the limited PVE aspects, R.O.H.A.N. manages to prematurely alienate a part of its player base, because the hardcore PVP would certainly keep many of them hooked and entertained for many, many hours.
While not being an innovating free-to-play MMORPG, R.O.H.A.N.: Blood Feud offers certain features that are worth the time investment and will prove to be sufficient for many MMO enthusiasts in search of a new game to play.
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Fantasy MMORPG developed by YNK Korea and published in 2008 ...
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This game isnt bad at all, right out of the gate u start in a tutorial zone which is extremely helpful, I only suggest u play this game if u pay close attention to all details, if u just talk to every quest giver then just run out to try and do the quest ur gonna find urself quitting this game, because theres no support arrows of any kind telling u where to go unless ur turning a quest in, and even the quest description doesnt tell u where to go, so unless u read what the quest giver has to say u will spend hours trying to find one monster patch. The game gives u the unique option to do surveys and test programs in order to obtain item mall currency so u dont have to pay a dime to get access to any items u see on the item mall, I personally dont need the item mall items to enjoy this game, Lvls are pretty quick until about lvl 20, amazing class systems which loads of skills, GMs hold events pretty frequently, and the support via forums is rapidly responsive. I only wish there was a jump button to get over certain terrains that u must otherwise walk around, other than that this game definitely deserves a better rating than it has.